package role
{
	import flash.geom.Point;

	public class RoleCharacterAssetVO
	{
		private var _type:String;
		private var _name:String;
		private var _path:String;
		private var _rowNumber:int;
		private var _rowCellNumber:int;
		private var _cellWitdh:int;
		private var _cellHeight:int;
		private var _sortOrder:int;
		private var _isRepeat:Boolean;
		private var _repeatNumber:int;
		private var _points:Vector.<Point>=new Vector.<Point>();
		private var _groupType:String;
		
		public function RoleCharacterAssetVO()
		{
		}
		
		public function get name():String
		{
			return _name;
		}
		
		public function set name(value:String):void
		{
			_name = value;
		}
		
		public function get path():String
		{
			return _path;
		}
		
		public function set path(value:String):void
		{
			_path = value;
		}
		
		public function get rowNumber():int
		{
			return _rowNumber;
		}
		
		public function set rowNumber(value:int):void
		{
			_rowNumber = value;
		}
		
		public function get rowCellNumber():int
		{
			return _rowCellNumber;
		}
		
		public function set rowCellNumber(value:int):void
		{
			_rowCellNumber = value;
		}
		
		public function get cellWitdh():int
		{
			return _cellWitdh;
		}
		
		public function set cellWitdh(value:int):void
		{
			_cellWitdh = value;
		}
		
		public function get cellHeight():int
		{
			return _cellHeight;
		}
		
		public function set cellHeight(value:int):void
		{
			_cellHeight = value;
		}
		
		public function get sortOrder():int
		{
			return _sortOrder;
		}
		
		public function set sortOrder(value:int):void
		{
			_sortOrder = value;
		}
		
		public function get isRepeat():Boolean
		{
			return _isRepeat;
		}
		
		public function set isRepeat(value:Boolean):void
		{
			_isRepeat = value;
		}
		
		public function get repeatNumber():int
		{
			return _repeatNumber;
		}
		
		public function set repeatNumber(value:int):void
		{
			_repeatNumber = value;
		}
		
		public function get groupType():String
		{
			return _groupType;
		}
		
		public function set groupType(value:String):void
		{
			_groupType = value;
		}
		
		public function get type():String
		{
			return _type;
		}
		
		public function set type(value:String):void
		{
			_type = value;
		}

		public function get points():Vector.<Point>
		{
			return _points;
		}

		public function set points(value:Vector.<Point>):void
		{
			_points = value;
		}

	}
}